This is the last week.For some reason we do not have client this time.But other guys seems not so happy.
The time is limited,we have a lot of assignment to do,it is good to do something we like.But if we have enough time that will be better.
2012年11月19日星期一
2012年11月16日星期五
prototype3 week2-4
I did not do the up-data for a long time.
So this will be somethings done in the prototye3 game.
I took the job to do the mouse over audio play and Pop_up image.
So this will be somethings done in the prototye3 game.
I took the job to do the mouse over audio play and Pop_up image.
When the mouse over the item for a while the audio of this item will be play. So I first think I can use the HTML5 item help me to do this work. But I found our team just write it totally in Javascript.
So I solved the collision check and then let the images pop up. After that I got the record sound from Andrew and I try to add it into our game but it did not work.I got confused because I think there is nothing wrong with the codes. Finally I found out from the internet.Just because that form of files can not be played in html5. Though this prototype I also learned the power of Chrome's debugging.It helped me a lot.
This time our team merged the code together every time we met which is very helpful. I also found out a way to play animation with using Css.file. It is very easy to use and it has good effect.It is the power of the html5.
I always thinking in our game our player is not big enough.I think If we scale all the things two times big,It maybe looks much better.The reason is that this is a webpage game if you make your character so small.The player maybe get tired very easily through our game especially we have a lot of shooting stuff in our game,and also the player can remember the game character and the Shoshone words easily if it is big.
The Shoshone words right now is on corner of the screen which is not easily to see if you do not pay attention to it.I think we can let it show up in the center of the screen when their use the skill or change the weapon.
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