2012年12月17日星期一

Prototye 4 week1-3


This is the last prototype of this semester.I am very glad to have the chance to make a game without client.I mean I'd like to have a theme to work on,but if you have a client , you all focus on satisfying his needs and when you finish a prototype, you just find out this is totally not fun.Also there are eight people in one team, so you can hear many ideas.I also need to say that the unity is so powerful, especially for physics engine basic games.I will do the prototypes

In this prototype we took more time to get a final idea than the other three, we also used brainstorming to get more ideas.Nathan mentioned the character with noising laugh which he wanted it to use in our game. This character when it get hurt ,it will be divided into some small character and they keep laughing. we start from there, some guy( I can not remember who is that) mentioned physics engine game.This gave me my idea that we can make a game which is not just setting up all the things and let it happens.We effect the physics engine all the time. Everyone liked this idea and I suggest that we can control a character in a physic world and can kill the goobles and jump between the platform.But Chris had a good idea we just shoot them.

At first we decided that at the beginning of level there is just one big gooble and when it get hurt it divide into two goobles and the size of them depended on the position you hit.So we started to make it. Max had made a test level. After we checked that we just think this is not enough fun.So we change the start of game.There are a mount of goobles which get together,you need to use the item to kill them all and do not let them escape like right know

Our engineers get together want figure out how to let the goobles combine each other like a whole.
At first they just want to let it combine each other with the links, and I pointed out why we just use the Law of universal gravitation because the mass of each goobles is the same so we can just ignore it and and force is just depends on the distance between the two goobles and the G which we want it be.

I also did a level design for our game.I wanted to keep it is long enough and have a lot of platform which has elastic force or gravity (different shapes present different force).This will let the player feel difficult at first but they will find out the rules and get through the level with their knowledge.I think the way I build the level is very good at expanding, you can add a new shape to let the player to learn new thing and improve the playabilities of the game.

Then I modeling it in the 3Dmax.


2012年11月19日星期一

Finally We can develop something for Entertainment

This is the last week.For some reason we do not have client this time.But other guys seems not so happy.

The time is limited,we have a lot of assignment to do,it is good to do something we like.But if we have enough time that will be better.

2012年11月16日星期五

prototype3 week2-4

I did not do the up-data for a long time.

So this will be somethings done in the prototye3 game.

I took the job to do the  mouse over audio play and Pop_up image.


When the mouse over the item for a while the audio of this item will be play. So I first think I can use the HTML5 item help me to do this work. But I found our team just write it totally in Javascript.
So I solved the collision check and then let the images pop up. After that I got the record sound from Andrew and I try to add it into our game but it did not work.I got confused because I think there is nothing  wrong with the codes. Finally I found out from the internet.Just because that form of files can not be played in html5. Though this prototype I also learned the power of Chrome's debugging.It helped me a lot.

This time our team merged the code together every time we met which is very helpful. I also found out a way to play animation with using Css.file. It is very easy to use and it has good effect.It is the power of the html5.



I always thinking in our game our player is not big enough.I think If we scale all the things two times big,It maybe looks much better.The reason is that this is a webpage game if you make your character so small.The player maybe get tired very easily through our game especially we have a lot of shooting stuff in our game,and also the player can remember the game character and the Shoshone words easily if it is big.
The Shoshone words right now is on corner of the screen which is not easily to see if you do not pay attention to it.I think we can let it show up in the center of the screen when their use the skill or change the weapon.



2012年10月26日星期五

Prototye3 week1


We are going to make a game to help save the Shoshone language.I think this is a good idea,because in my country there are several languages are in the same situation. I remember another client is to help the children to get the communication skills.Be honest I like the communication ones more than the language one.It seems more challenging.But this one is also good.


We tried a different process.We did not write any code on this week and just considered the features and the concept in the game.This is new to me,because the former two prototypes we just came up with the idea in one day.It is good thing for us have a lot time to think.


 I proposed that the adventure element and puzzle solving thing can be good for our game,if we put the Shoshone language into the puzzle to let the children learn it in our game, and the objective may be to   find out some buried treasure to save the clansman.I also mention that the language is our power which is liked by everyone in the team.I'd like this game is like some kind of Uncharted on webpage with a top-down view. 


2012年10月19日星期五

Prototype2 week 5

We tried our best to let our game looked good and it seemed the client liked the idea.

This our game lools like


The presentation of Zac was perfect.I am glad the trees' model work so well in our game.

2012年10月13日星期六

Prototye week3-week4

We have a autumn break which let us to have a rest.



Animation in XNA

I took the job to find out the way to play a Animation in our game.At first I misunderstand what Zac meant.I found out the way to play a skeleton character Animation.But it seemed that our orcs just a piece of cut-board. But it is good thing for me to learn.


We started to merged the code.I just found out I need to add a lot of things to let the animation work in AB's code.I did not consider it at first,maybe it is good to merge the code in weeks.It is tough to do it in one time.

2012年9月30日星期日

Prototye 2 week2


The Models
This week I did a little bit art work 

This is a sword I made for our game.I also got some tree samples to our game.

Three of us were working on the same thing.And we all work it out but it was a way to waste too much time.Then we realized it and separate the work for small pieces but this had made a bigger problem. So we separated all the work into some pieces.